[논문] Stacked Hourglass Networks for Human Pose Estimation
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Paper Review
Stacked Hourglass Networks for Human Pose EstimationThis work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We show how repeatearxiv.org GitHub - princeton-vl/pytorch_stacked_hourglass: Pytorch implementation of the E..
[논문] NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
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Paper Review
https://www.matthewtancik.com/nerf NeRF: Neural Radiance FieldsA method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views.www.matthewtancik.com AbstractWe present a method that achieves SOTA results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene ..
[논문] 3D Gaussian Splatting for Real-Time Radiance Field Rendering
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Paper Review
3D Gaussian Splatting for Real-Time Radiance Field Rendering[Müller 2022] Müller, T., Evans, A., Schied, C. and Keller, A., 2022. Instant neural graphics primitives with a multiresolution hash encoding [Hedman 2018] Hedman, P., Philip, J., Price, T., Frahm, J.M., Drettakis, G. and Brostow, G., 2018. Deep blendingrepo-sam.inria.frAbstractRadiance Field method : 여러 장의 이미지나 비디오로 novel-view synthesi..
[논문] Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks
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Paper Review
https://github.com/IDEA-Research/Grounded-Segment-Anything GitHub - IDEA-Research/Grounded-Segment-Anything: Grounded SAM: Marrying Grounding DINO with Segment Anything & Stable DiffusionGrounded SAM: Marrying Grounding DINO with Segment Anything & Stable Diffusion & Recognize Anything - Automatically Detect , Segment and Generate Anything - IDEA-Research/Grounded-Segment-A...github.comAbstractO..
[논문] Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection
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Paper Review
https://github.com/IDEA-Research/GroundingDINO GitHub - IDEA-Research/GroundingDINO: [ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Groun[ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection" - IDEA-Research/GroundingDINOgithub.comhttps://arxiv.org/abs/2303.05499 Grounding DIN..
[Python] 백준 11559 - Puyo Puyo [Gold4]
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Baekjoon
뿌요뿌요라는 게임을 들어보았을지 모르겠지만, 뿌요뿌요는 그림으로 봐도 알 수 있듯이 일본의 SEGA사에서 만든 게임이고 테트리스 처럼 여러 색깔과 모양의 블럭들이 내려와서 바닥이나 제일 위에 있는 블럭과 맞닿았을 때 그 상태에서 상하좌우로 4개의 같은 색깔의 모양이 위치하게 되면 그 블럭들이 터지면서 점수가 오르는 게임이다. 블럭이 터지게 되면 위에 있는 블럭들이 아래의 빈 공간을 메꾸기 위해 내려오게 되고 그 과정에서 새롭게 4개의 블럭이 생기면 연쇄적으로 터질 수 있다.따라서 이 문제에서도 이 게임의 방식과 동일하게 구현을 하면 된다.출처https://www.acmicpc.net/problem/11559풀이BFS를 이용하는데, 블럭이 모여서 터지게 되면 중력의 영향을 받아서 터진 블럭 위에 있는 블럭..